AmbroseHoneysuckle
Full Registered User
Yep, not kidding. I've got a certain situation that I'm trying to portray realistically (as "realistically" as things ever are in a D&D game) and realize that I don't have even a shred of knowledge of what I'm trying to portray. (I've been trying for days now to post this in Ask an Expert, but that forum seems to be broken -- it won't let me post.)
Here's the situation in a nutshell: There is an ambassador (female) traveling in a mixed group of 14. Seven of the 14 are her own people; the other seven are outsiders providing an escort so that the delegation won't be attacked on sight where they're going. However, one of her people (male) is a close-protection bodyguard, because even with the escort, her people still want her protected by one of their own. There is no relationship, except professional, between the ambassador and the bodyguard. He takes his job seriously and knows what he's doing. (Our player characters are the escort; the ambassador and her group, including the bodyguard, are non-player characters. If that means nothing to you, don't worry about it!)
The setting is quasi-medieval, as in, the most advanced weapon anyone is likely to have is a crossbow or a fine steel blade. No gunpowder weapons yet. However, wizards can attack people with magic spells.
For the first part of the story, the group of 14 will be traveling, mostly across open countryside and through wilderness, rather than by road. In the second part, they will be staying in a city -- where they stay might be anything from a flophouse to a typical inn to guest rooms in the home of an aristocrat (depending on players' decisions).
Here are some of the questions I've realized I don't know the answers to:
1. Where would the bodyguard position himself relative to the ambassador and the rest of the group of 14? Suppose that one of the escort group is a wilderness guide who's accustomed to taking point. Would his positioning differ if the group were under attack, as opposed to just traveling? (They will be attacked by monsters at some point.)
2. When the group camps in the countryside, would the bodyguard want to dictate who takes which overnight watch, or would he go along with whatever the whole group decided? Would he insist on taking watch the whole night? If he did take just one watch, which one would he be most inclined to choose?
3. If the bodyguard is the ambassador's only specially designated bodyguard (that is, there is no protection team, just him), when and where does he sleep? Will he ever sleep at the same time as the ambassador?
4. Under what circumstances would the bodyguard allow other members of the escort group to assume some or all of his protection responsibilities?
5. When the group takes lodging in the city, what would be his preferred arrangement? Would he allow another member of his own group to share a room with the ambassador, would he share a room or suite with the ambassador, or would he insist on her having a private room of her own? Again, when and where would he sleep? What if the only lodging available were bunks in a common room? What if there were only single rooms available?
6. As flavor, it makes sense for the bodyguard to be armed with a greataxe and javelins. But does it make sense tactically? Given the weaponry available in the setting, are these stupid choices, and if so, what other weapons would make more sense?
Thanks very much in advance for any knowledgeable advice.
Here's the situation in a nutshell: There is an ambassador (female) traveling in a mixed group of 14. Seven of the 14 are her own people; the other seven are outsiders providing an escort so that the delegation won't be attacked on sight where they're going. However, one of her people (male) is a close-protection bodyguard, because even with the escort, her people still want her protected by one of their own. There is no relationship, except professional, between the ambassador and the bodyguard. He takes his job seriously and knows what he's doing. (Our player characters are the escort; the ambassador and her group, including the bodyguard, are non-player characters. If that means nothing to you, don't worry about it!)
The setting is quasi-medieval, as in, the most advanced weapon anyone is likely to have is a crossbow or a fine steel blade. No gunpowder weapons yet. However, wizards can attack people with magic spells.
For the first part of the story, the group of 14 will be traveling, mostly across open countryside and through wilderness, rather than by road. In the second part, they will be staying in a city -- where they stay might be anything from a flophouse to a typical inn to guest rooms in the home of an aristocrat (depending on players' decisions).
Here are some of the questions I've realized I don't know the answers to:
1. Where would the bodyguard position himself relative to the ambassador and the rest of the group of 14? Suppose that one of the escort group is a wilderness guide who's accustomed to taking point. Would his positioning differ if the group were under attack, as opposed to just traveling? (They will be attacked by monsters at some point.)
2. When the group camps in the countryside, would the bodyguard want to dictate who takes which overnight watch, or would he go along with whatever the whole group decided? Would he insist on taking watch the whole night? If he did take just one watch, which one would he be most inclined to choose?
3. If the bodyguard is the ambassador's only specially designated bodyguard (that is, there is no protection team, just him), when and where does he sleep? Will he ever sleep at the same time as the ambassador?
4. Under what circumstances would the bodyguard allow other members of the escort group to assume some or all of his protection responsibilities?
5. When the group takes lodging in the city, what would be his preferred arrangement? Would he allow another member of his own group to share a room with the ambassador, would he share a room or suite with the ambassador, or would he insist on her having a private room of her own? Again, when and where would he sleep? What if the only lodging available were bunks in a common room? What if there were only single rooms available?
6. As flavor, it makes sense for the bodyguard to be armed with a greataxe and javelins. But does it make sense tactically? Given the weaponry available in the setting, are these stupid choices, and if so, what other weapons would make more sense?
Thanks very much in advance for any knowledgeable advice.